FTextureSource::GetMipData

Retrieve a copy of the data for a particular mip.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

bool GetMipData
(
    TArray64< uint8 > & OutMipData,
    int32 BlockIndex,
    int32 LayerIndex,
    int32 MipIndex,
    class IImageWrapperModule * ImageWrapperModule
)

Remarks

Retrieve a copy of the data for a particular mip.