FTextureSource::GetPersistentId

Trivial accessors.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Syntax

FGuid GetPersistentId() const

Remarks

Trivial accessors. These will only give values for Block0 so may not be correct for UDIM/multi-block textures, use GetBlock() for this case.