FTextureSource::InitBlocked

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

void InitBlocked
(
    const ETextureSourceFormat * InLayerFormats,
    const FTextureSourceBlock * InBlocks,
    int32 InNumLayers,
    int32 InNumBlocks,
    const uint8 ** InDataPerBlock
)