FTextureSource::InitLayered

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

void InitLayered
(
    int32 NewSizeX,
    int32 NewSizeY,
    int32 NewNumSlices,
    int32 NewNumLayers,
    int32 NewNumMips,
    const ETextureSourceFormat * NewLayerFormat,
    UE::Virtualization::FVirtualizedUntypedBulkData::FSharedBufferWithID NewData
)