FTextureSource::SetId

Sets the GUID to use, and whether that GUID is actually a hash of some data.

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macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h

Include

#include "Engine/Texture.h"

Source

/Engine/Source/Runtime/Engine/Private/Texture.cpp

Syntax

void SetId
(
    const FGuid & InId,
    bool bInGuidIsHash
)

Remarks

Sets the GUID to use, and whether that GUID is actually a hash of some data.