UAssetManager::AcquireChunkList

Call to start acquiring a list of chunks

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void AcquireChunkList
(
    const TArray< int32 > & ChunkList,
    FAssetManagerAcquireResourceDelegate CompleteDelegate,
    EChunkPriority::Type Priority,
    TSharedPtr< FStreamableHandle > StalledHandle
)

Remarks

Call to start acquiring a list of chunks