UAssetManager::ApplyPrimaryAssetLabels

Handles applying Asset Labels and should be overridden to do any game-specific labelling

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void ApplyPrimaryAssetLabels()

Remarks

Handles applying Asset Labels and should be overridden to do any game-specific labelling