UAssetManager::GetAssetBundleEntries

Appends all AssetBundleInfos inside a given scope

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool GetAssetBundleEntries
(
    const FPrimaryAssetId & BundleScope,
    TArray< FAssetBundleEntry > & OutEntries
) const

Remarks

Appends all AssetBundleInfos inside a given scope