UAssetManager::GetContentEncryptionConfig

Gathers information about which assets the game wishes to encrypt into named groups

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Syntax

virtual void GetContentEncryptionConfig
(
    FContentEncryptionConfig & OutContentEncryptionConfig
)

Remarks

Gathers information about which assets the game wishes to encrypt into named groups