UAssetManager::GetPrimaryAssetBundleStateMap

Fills in a [TMap](API\Runtime\Core\Containers\TMap) with the pending/active loading state of every asset

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

void GetPrimaryAssetBundleStateMap
(
    TMap< FPrimaryAssetId, TArray< FName >> & BundleStateMap,
    bool bForceCurrent
) const

Remarks

Fills in a TMap with the pending/active loading state of every asset