UAssetManager::PreBeginPIE

Called right before PIE starts, will refresh asset directory and can be overriden to preload assets

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void PreBeginPIE
(
    bool bStartSimulate
)

Remarks

Called right before PIE starts, will refresh asset directory and can be overriden to preload assets