UBlueprint::AlwaysCompileOnLoad

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

virtual bool AlwaysCompileOnLoad() const

Remarks

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.