UBlueprint::CanRecompileWhilePlayingInEditor

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Deprecated

  • CanRecompileWhilePlayingInEditor was renamed to CanAlwaysRecompileWhilePlayingInEditor to better explain usage.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

bool CanRecompileWhilePlayingInEditor() const