UBlueprint::ClearEditorReferences

Clears out any editor data regarding a blueprint class, this can be called when you want to unload a blueprint

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual void ClearEditorReferences()

Remarks

Clears out any editor data regarding a blueprint class, this can be called when you want to unload a blueprint