UBlueprint::GetInstanceActions

Allow each blueprint instance to add specific UBlueprintNodeSpawners pertaining to the sub-class type.

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Override Hierarchy

UBlueprint::GetInstanceActions()

UControlRigBlueprint::GetInstanceActions()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

virtual void GetInstanceActions
(
    FBlueprintActionDatabaseRegistrar & ActionRegistrar
) const

Remarks

Allow each blueprint instance to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.

Parameters

Parameter

Description

ActionRegistrar

BlueprintActionDataBaseRetistrar