UBlueprint::GetTimelineSignatureForFunctionByName

Find a function given its name and optionally an object property name within this Blueprint

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

ETimelineSigType GetTimelineSignatureForFunctionByName
(
    const FName & FunctionName,
    const FName & ObjectPropertyName
)

Remarks

Find a function given its name and optionally an object property name within this Blueprint