UBlueprint::IsCachedCookedPlatformDataLoaded

Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::IsCachedCookedPlatformDataLoaded()

UBlueprint::IsCachedCookedPlatformDataLoaded()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual bool IsCachedCookedPlatformDataLoaded
(
    const ITargetPlatform * TargetPlatform
)

Remarks

Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData

Parameters

Parameter

Description

TargetPlatform

target platform to check for cooked platform data