UBlueprint::LoadModulesRequiredForCompilation

Blueprint can choose to load specific modules for compilation.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual void LoadModulesRequiredForCompilation()

Remarks

Blueprint can choose to load specific modules for compilation. Children are expected to call base implementation.