UBlueprint::Message_Note

Sends a message to the CurrentMessageLog, if there is one available.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

void Message_Note
(
    const FString & MessageToLog
)

Remarks

Sends a message to the CurrentMessageLog, if there is one available. Otherwise, defaults to logging to the normal channels. Should use this for node and blueprint actions that happen during compilation!