UBlueprint::NeedsLoadForClient

Called during saving to determine the load flags to save with the object.

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Override Hierarchy

UObject::NeedsLoadForClient()

UBlueprint::NeedsLoadForClient()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual bool NeedsLoadForClient() const

Remarks

Called during saving to determine the load flags to save with the object. If false, this object will be discarded on clients

Returns

true if this object should be loaded on clients