UBlueprint::SetObjectBeingDebugged

Sets the current object being debugged

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macOS

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual void SetObjectBeingDebugged
(
    UObject * NewObject
)

Remarks

Sets the current object being debugged