UBlueprint::SupportsAnimLayers

Returns true if this blueprint supports animation layers

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UBlueprint::SupportsAnimLayers()

UControlRigBlueprint::SupportsAnimLayers()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

virtual bool SupportsAnimLayers() const

Remarks

Returns true if this blueprint supports animation layers