UBlueprint::UnregisterObjectBeingDebugged

Clears the current object being debugged because it is gone, but do not reset the saved information

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual void UnregisterObjectBeingDebugged()

Remarks

Clears the current object being debugged because it is gone, but do not reset the saved information