UBookmarkBase

Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BookmarkBase.h

Include

#include "Engine/BookmarkBase.h"

Syntax

class UBookmarkBase : public UObject

Remarks

Bookmarks are objects that can keep track of specific locations within a level or scene, without necessarily adding additional actors to that scene.

Different implementations can be used depending on specific needs, and new implementations can be generated by implementing a class Derived on UBookmarkBase.

See UBookMark, UBookMark2D, AGameWorldSettings::DefaultBookmarkClass, IBookmarkEditorInteractor.

Functions

Name Description

Public function Virtual

void

 

OnCleared()

Called when a bookmark is cleared.