UCanvasRenderTarget2D::SetShouldClearRenderTargetOnReceiveUpdate

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/CanvasRenderTarget2D.h

Include

#include "Engine/CanvasRenderTarget2D.h"

Syntax

void SetShouldClearRenderTargetOnReceiveUpdate
(
    bool bInShouldClearRenderTargetOnReceiveUpdate
)