UChannel::AddedToChannelPool

Notification that this channel has been placed in a channel pool and needs to reset to its original state so it can be used again like a new channel

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Override Hierarchy

UChannel::AddedToChannelPool()

UActorChannel::AddedToChannelPool()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Channel.h

Include

#include "Engine/Channel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

virtual void AddedToChannelPool()

Remarks

Notification that this channel has been placed in a channel pool and needs to reset to its original state so it can be used again like a new channel