UChannel::AppendMustBeMappedGuids

Append any "must be mapped" guids to front of bunch.

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macOS

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Override Hierarchy

UChannel::AppendMustBeMappedGuids()

UActorChannel::AppendMustBeMappedGuids()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Channel.h

Include

#include "Engine/Channel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

virtual void AppendMustBeMappedGuids
(
    FOutBunch * Bunch
)

Remarks

Append any "must be mapped" guids to front of bunch. These are guids that the client will wait on before processing this bunch.