UChannel::ReadyForDormancy

Returns true if channel is ready to go dormant (e.g., all outstanding property updates have been ACK'd)

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Override Hierarchy

UChannel::ReadyForDormancy()

UActorChannel::ReadyForDormancy()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Channel.h

Include

#include "Engine/Channel.h"

Syntax

virtual bool ReadyForDormancy
(
    bool suppressLogs
)

Remarks

Returns true if channel is ready to go dormant (e.g., all outstanding property updates have been ACK'd)