UEngine::AddNewPendingStreamingLevel

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void AddNewPendingStreamingLevel
(
    UWorld * InWorld,
    FName PackageName,
    bool bNewShouldBeLoaded,
    bool bNewShouldBeVisible,
    int32 LODIndex
)