UEngine::BroadcastLevelActorListChanged

Called by internal engine systems after a world's actor list changes in a way not specifiable through other LevelActor__Events to notify other subsystems

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

void BroadcastLevelActorListChanged()

Remarks

Called by internal engine systems after a world's actor list changes in a way not specifiable through other LevelActor__Events to notify other subsystems