UEngine::ChangeDynamicResolutionStateAtNextFrame

Override dynamic resolution state for next frame.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void ChangeDynamicResolutionStateAtNextFrame
(
    TSharedPtr< class IDynamicResolutionState > NewState
)

Remarks

Override dynamic resolution state for next frame. Old dynamic resolution state will be disabled, and the new one will be enabled automatically at next frame.