UEngine::CreatePIEWorldByDuplication

This should only ever be called for a EditorEngine.

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Override Hierarchy

UEngine::CreatePIEWorldByDuplication()

UEditorEngine::CreatePIEWorldByDuplication()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

virtual UWorld * CreatePIEWorldByDuplication
(
    FWorldContext & Context,
    UWorld * InWorld,
    FString & PlayWorldMapName
)

Remarks

This should only ever be called for a EditorEngine.