UEngine::Experimental_ShouldPreDuplicateMap

If this function returns true, the DynamicSourceLevels collection will be duplicated for the given map.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

virtual bool Experimental_ShouldPreDuplicateMap
(
    const FName MapName
) const

Remarks

If this function returns true, the DynamicSourceLevels collection will be duplicated for the given map. This is necessary to do outside of the editor when we don't have the original editor world, and it's not safe to copy the dynamic levels once they've been fully initialized, so we pre-duplicate them when the original levels are first created.