UEngine::GetAudioDeviceManager

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

FAudioDeviceManager * GetAudioDeviceManager()

Returns

the audio device manager of the UEngine, this allows the creation and management of multiple audio devices.