UEngine::GetPreviewPlatformName

Return the ini platform name the current preview platform, or false if there is no preview platform.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UEngine::GetPreviewPlatformName()

UEditorEngine::GetPreviewPlatformName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual bool GetPreviewPlatformName
(
    FName & PlatformName
) const

Remarks

Return the ini platform name the current preview platform, or false if there is no preview platform.