Choose your operating system:
Windows
macOS
Linux
| UEngine::GetPreviewPlatformName()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
Return the ini platform name the current preview platform, or false if there is no preview platform.