UEngine::HandleNetworkLagStateChanged

Notification of network lag state change messages.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual void HandleNetworkLagStateChanged
(
    UWorld * World,
    UNetDriver * NetDriver,
    ENetworkLagState::Type LagType
)

Remarks

Notification of network lag state change messages.

Parameters

Parameter

Description

World

associated with the lag

NetDriver

associated with the lag

LagType

Whether we started lagging or we are no longer lagging