UEngine::HandleTravelFailure

Notification of server travel error messages, generally network connection related (package verification, client server handshaking, etc) allows the engine to handle the failure

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Override Hierarchy

UEngine::HandleTravelFailure()

UEditorEngine::HandleTravelFailure()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual void HandleTravelFailure
(
    UWorld * InWorld,
    ETravelFailure::Type FailureType,
    const FString & ErrorString
)

Remarks

Notification of server travel error messages, generally network connection related (package verification, client server handshaking, etc) allows the engine to handle the failure

Parameters

Parameter

Description

InWorld

the world we were in when the travel failure occurred

FailureType

the type of error

ErrorString

additional string detailing the error