UEngine::InitializeEyeTrackingDevice

Detects and initializes any attached eye-tracking devices

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual bool InitializeEyeTrackingDevice()

Remarks

Detects and initializes any attached eye-tracking devices

Returns

true if there is an initialized device, false otherwise