UEngine::IsControllerIdUsingPlatformUserId

If true, we're running in a backward compatible mode where [FPlatformUserId](API\Runtime\Core\Misc\FPlatformUserId) and ControllerId are the same.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

virtual bool IsControllerIdUsingPlatformUserId() const

Remarks

If true, we're running in a backward compatible mode where FPlatformUserId and ControllerId are the same. If false, there can be more than one local player with the same platform user id