UEngine::IsEngineStat

Check to see if the specified stat name is a simple stat.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool IsEngineStat
(
    const FString & InName
)

Remarks

Check to see if the specified stat name is a simple stat.

Returns

true if the stat is a registered simple stat.

Parameters

Parameter

Description

InName

The name of the stat we're checking.