UEngine::IsSettingUpPlayWorld

Mostly done to check if PIE is being set up, go GWorld is going to change, and it's not really _the_G_World_

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UEngine::IsSettingUpPlayWorld()

UEditorEngine::IsSettingUpPlayWorld()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

virtual bool IsSettingUpPlayWorld() const

Remarks

Mostly done to check if PIE is being set up, go GWorld is going to change, and it's not really the_G_World

hope this goes away once PIE and regular game triggering are not that separate code paths