UEngine::LoadBlueNoiseTexture

Delay loading this texture until it is needed by the renderer.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void LoadBlueNoiseTexture()

Remarks

Delay loading this texture until it is needed by the renderer. The texture is uncompressed and contains no mips so it can't be streamed.