NetworkRemapPath

Overload list

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Name Description

Public function Virtual

bool

 

NetworkRemapPath

(
    UNetDriver* Driver,
    FString& Str,
    bool bReading
)

Please use NetworkRemapPath that takes a connection instead.

Public function Virtual

bool

 

NetworkRemapPath

(
    UNetConnection* Connection,
    FString& Str,
    bool bReading
)

Public function Virtual

bool

 

NetworkRemapPath

(
    UPendingNetGame* PendingNetGam...,
    FString& Str,
    bool bReading
)