UEngine::PreferToStreamLevelsInPIE

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Override Hierarchy

UEngine::PreferToStreamLevelsInPIE()

UUnrealEdEngine::PreferToStreamLevelsInPIE()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

virtual bool PreferToStreamLevelsInPIE() const

Returns

true if level streaming should prefer to stream levels from disk instead of duplicating them from editor world