PrepareMapChange

Overload list

Choose your operating system:

Windows

macOS

Linux

Name Description

Public function

bool

 

PrepareMapChange

(
    UWorld* InWorld,
    const TArray< FName >& LevelNames
)

Protected function

bool

 

PrepareMapChange

(
    FWorldContext& WorldContext,
    const TArray< FName >& LevelNames
)

Prepares the engine for a map change by pre-loading level packages in the background.