UEngine::SetEngineStat

Set the state of the specified stat.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void SetEngineStat
(
    UWorld * World,
    FCommonViewportClient * ViewportClient,
    const FString & InName,
    const bool bShow
)

Remarks

Set the state of the specified stat.

Parameters

Parameter

Description

World

The world to apply the exec to.

ViewportClient

The viewport to apply the exec to.

InName

The stat name.

bShow

The state we would like the stat to be in.