UEngine::SetEngineStats

Set the state of the specified stats ( array processed in reverse order when !bShow).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void SetEngineStats
(
    UWorld * World,
    FCommonViewportClient * ViewportClient,
    const TArray< FString > & InNames,
    const bool bShow
)

Remarks

Set the state of the specified stats (

array processed in reverse order when !bShow).

Parameters

Parameter

Description

World

The world to apply the exec to.

ViewportClient

The viewport to apply the exec to.

InNames

The stat names.

bShow

The state we would like the stat to be in.