UEngine::ShouldAbsorbAuthorityOnlyEvent

Returns true if the global context is client-only and authority only events should always be ignored.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool ShouldAbsorbAuthorityOnlyEvent()

Remarks

Returns true if the global context is client-only and authority only events should always be ignored. This will return false if it is unknown, use GetCurrentPlayWorld if you have a possible world.