UEngine::ShouldAbsorbCosmeticOnlyEvent

Returns true if the global context is dedicated server and cosmetic only events should always be ignored.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool ShouldAbsorbCosmeticOnlyEvent()

Remarks

Returns true if the global context is dedicated server and cosmetic only events should always be ignored. This will return false if it is unknown, use GetCurrentPlayWorld if you have a possible world.