UEngine::Start

Start the game, separate from the initialize call to allow for post initialize configuration before the game starts.

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Override Hierarchy

UEngine::Start()

UGameEngine::Start()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual void Start()

Remarks

Start the game, separate from the initialize call to allow for post initialize configuration before the game starts.